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Samantha White, A vfx production coordinator at Universal Pictures was asked why people still work in VFX when all we...
Posted by Glenn Campbell on Tuesday, August 16, 2022
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Bruce A. Simon from Legacy Members posted in POST PRODUCTION/EDITING
Thought this was cool:
Samantha White, A vfx production coordinator at Universal Pictures was asked why people still work in VFX when all we...
Posted by Glenn Campbell on Tuesday, August 16, 2022
Cecil B. DeMille from honorarium in perpetuum created a topic in POST PRODUCTION/EDITING
Jimmy (JJ) Jacobs from Legacy Members created a topic in POST PRODUCTION/EDITING
Michael Okuda created a topic in POST PRODUCTION/EDITING
Janna Miesner posted in POST PRODUCTION/EDITING
From YouTube: piercefilm productions
EDWARD SCISSORHANDS miniature effects. Ian Hunter and Mark Stetson talk about miniature effects on smaller budget films. Extended segment from Sense of Scale. Footage: Paul Gentry, Photos: George Trimmer, Scott Schneider, Mike Possert, Evan Jacobs, Stetson Visual Services
Cecil B. DeMille from honorarium in perpetuum created a topic in POST PRODUCTION/EDITING
Bruce A. Simon from Legacy Members posted in POST PRODUCTION/EDITING
How to Use the Position Tool in FCPX!
We’ll show you how the Position tool can help you to ignore the pull of the magnetic timeline while editing!
Check out our new free tutorial series on FCPX! Like, share, and subscribe!
The magnetic timeline can be helpful for keeping our project organized, but it can hinder us in a few situations. In this video tutorial, we’ll show you how the Position tool can help you to ignore the pull of the magnetic timeline while editing!
Brought to you by the awesome team at Pixel Film Studios.
see: Pixel Film Studios
Bruce A. Simon from Legacy Members posted in POST PRODUCTION/EDITING
Bruce A. Simon from Legacy Members created a topic in POST PRODUCTION/EDITING
Cecil B. DeMille from honorarium in perpetuum created a topic in POST PRODUCTION/EDITING
Bruce A. Simon from Legacy Members posted in POST PRODUCTION/EDITING
I had the pleasure of working many years ago on Star Trek, TNG with a guy who did all the Graphic Arts for the show, from miniatures to large scale images. Michael Okuda was a genius then in how he could create a miniature (perspective) living futuristic city and give it life by simply blowing a tiny fan on streamers of blue tinsel laid out to look like a shimmering lake.
Of course his talents were not limited by his practical model making but extend far into the realm of CGI as can be evidenced by this little demo reel I came across today!
I just want to say: "Congratulations on a sustained career of excellence, Michael!"
Perhaps you might recognize a bit of the work of Michael Okuda (Pictured w/wife, Denise Okuda):